A bite-sized virtual‑pet game created by a small group of 3.

Raise a freshly hatched kaiju on your phone or in a browser, tending to its Hunger, Hygiene, and Happiness

Your everyday choices decide whether it blossoms into the benevolent Mothlyn or the city‑smashing Gigazilla.



  • Check Stats – Peek at the status bars.  >   
  • Choose an Action! – 
    • Feed it food to fill its belly  
    • Clean up those inevitable messes.  
    • Play the Sky Flutter mini‑game: tap/press ␣ to keep your kaiju aloft while dodging hazards.


  • Watch it React – Crisp pixel animations and 6‑colour charm bring your kaiju to life.        

  • Log Off, Come Back – Stats tick down every real hour (even while you’re away).


  • Evolve -Realtime logic – Over time, your pet will evolve. High hygiene leans toward Mothlyn, overfeeding tempts Gigazilla.     


 Key Features

  • Two Final Forms, Three Stages – Branching Evolution Driven by Your Care Style.

  • Minute‑to‑Minute Loop – Perfect 30‑second check‑ins during breaks.

  • Fixed Palette Aesthetic – Cohesive 90s handheld vibe; looks killer in dark mode.

  • Zero Monetisation – 100 % free; future‑ready code shows disabled shop & DLC hooks for portfolio purposes.

  • Play Anywhere – HTML5 build runs on desktop and mobile browsers.

 Built With

Godot 4 × Aseprite × bfxr × GitHub. Three‑person team. 


The Team

Music:

Willow Leyline

Links: willowleyline.bsky.social Willow Leyline Willow Leyline

Email: williamoakheart@gmail.com

Art:

Dot/0dotzip

Links / Affiliates: 0dotzip 0dotzip (@0dotzip.bsky.social)

Programming:

Jerry Azamar

Links: https://jerrylikesgreen.itch.io/



 Why You Should Try It

Because watching a skyline guardian hatch—or a reckless titan rampage—feels amazing when you were the tiny decisions behind it. Grab a snack, give your kaiju one too, and see what legend you create!

StatusPrototype
PlatformsHTML5
Release date Jul 28, 2025
AuthorJerrylikesgreen
Made withAseprite, Godot, Adobe Photoshop, Adobe Illustrator
Tagsgame_jam, Prototype
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button
ContentNo generative AI was used

Development log

Comments

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(+1)

Cute game! I loved the art, music, and theme!! The Flappy bird game felt a bit random. I feel like it would help to have the bird further to the right to give you time to react. Most of the time I'd just have to run into whatever was in front of me. Also having the cookies spawn offscreen and move on screen would help give the player more time to react. All in all, really fun! Excellent job!