A bite-sized virtual‑pet game created by a small group of 3.

Raise a freshly hatched kaiju on your phone or in a browser, tending to its Hunger, Hygiene, and Happiness

Your everyday choices decide whether it blossoms into the benevolent Mothlyn or the city‑smashing Gigazilla.



  • Check Stats – Peek at the status bars.  >   
  • Choose an Action! – 
    • Feed it food to fill its belly  
    • Clean up those inevitable messes.  
    • Play the Sky Flutter mini‑game: tap/press ␣ to keep your kaiju aloft while dodging hazards.


  • Watch it React – Crisp pixel animations and 6‑colour charm bring your kaiju to life.        

  • Log Off, Come Back – Stats tick down every real hour (even while you’re away).


  • Evolve -Realtime logic – Over time, your pet will evolve. High hygiene leans toward Mothlyn, overfeeding tempts Gigazilla.     


 Key Features

  • Two Final Forms, Three Stages – Branching Evolution Driven by Your Care Style.

  • Minute‑to‑Minute Loop – Perfect 30‑second check‑ins during breaks.

  • Fixed Palette Aesthetic – Cohesive 90s handheld vibe; looks killer in dark mode.

  • Zero Monetisation – 100 % free; future‑ready code shows disabled shop & DLC hooks for portfolio purposes.

  • Play Anywhere – HTML5 build runs on desktop and mobile browsers.

 Built With

Godot 4 × Aseprite × bfxr × GitHub. Three‑person team. 


The Team

Music:

Willow Leyline

Links: willowleyline.bsky.social Willow Leyline Willow Leyline

Email: williamoakheart@gmail.com

Art:

Dot/0dotzip

Links / Affiliates: 0dotzip 0dotzip (@0dotzip.bsky.social)

Programming:

Jerry Azamar

Links: https://jerrylikesgreen.itch.io/



 Why You Should Try It

Because watching a skyline guardian hatch—or a reckless titan rampage—feels amazing when you were the tiny decisions behind it. Grab a snack, give your kaiju one too, and see what legend you create!

StatusPrototype
PlatformsHTML5
Release date Jul 28, 2025
AuthorJerrylikesgreen
Made withAseprite, Godot, Adobe Photoshop, Adobe Illustrator
Tagsgame_jam, Prototype
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityOne button

Development log

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